A Digital Hybrid Texts (DHTs) can serve as an interactive learning
environment (ILE), facilitating more effective teaching and learning processes.
In this paper, we propose a DHTs, which allows for interaction between the
digital and the physical world. In that regard, we first investigated the gap
between the expectations of teachers with respect to DHTs functionalities, on
the one hand, and the ILE functionalities offered by eBook, on the other hand.
Next, we designed and developed DHTs base on ibook Author that make it
possible to connect their learning content to smart devices in classrooms.
Based on experimentation with our prototype DHTs, we can argue that a
semantically enriched DHTs is able to act as a comprehensive ILE, providing
the tools needed by teachers in smart classrooms.
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DIGITAL HYBRID TEXTS AS COMPREHENSIVE
INTERACTIVE LEARNING ENVIRONMENTS - CASE STUDY
IN HISTORY SUBJECT
Ph. D Doan Nguyet Linh1
Abtract: A Digital Hybrid Texts (DHTs) can serve as an interactive learning
environment (ILE), facilitating more effective teaching and learning processes.
In this paper, we propose a DHTs, which allows for interaction between the
digital and the physical world. In that regard, we first investigated the gap
between the expectations of teachers with respect to DHTs functionalities, on
the one hand, and the ILE functionalities offered by eBook, on the other hand.
Next, we designed and developed DHTs base on ibook Author that make it
possible to connect their learning content to smart devices in classrooms.
Based on experimentation with our prototype DHTs, we can argue that a
semantically enriched DHTs is able to act as a comprehensive ILE, providing
the tools needed by teachers in smart classrooms.
Key words: Digital Hybrid Texts; interactive learning environment; smart school
1. Introduction
An e-TextBook (i.e. a digital textbook) needs to be an effective learning tool,
empowering students and facilitating their learning (Lau, 2008). In comparison
with adults, young students have broadly accepted e-TextBooks, finding them
more engaging than their printed counterparts (Kuo-Lun Hsiao & Chia-Chen
Chen, 2015). Indeed, the interactive features of e-TextBooks (e.g. read aloud and
smart device interaction) typically increase excitement about learning and improve
the feeling of participation, for instance, leading to advances in learning. Thus,
designers of e-TextBooks for young (e.g. teachers) tend to focus on functionalities
that increase interaction and collaboration. Especially when these e-TextBooks are
to be used as interactive learning environments (ILEs) in smart classrooms.
1. University of Education
Email: nguyetlinhvnu@gmail.com
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Our research focuses on the design and development of so-called DHTs, and
where these DHTs enable interaction between the digital and physical world. In
this article we sometimes use the term e-book to replace DHTs as another way
of calling. In that context, our research aims at addressing two major research
questions: 1) how can digital publishing enrich DHTs that need to act as ILEs?
and (2) how to make DHTs that meet the needs of students, thereby focusing on
improving the cognitive and motivational aspects of learning outcomes?
2. Background
2.1 Interactive learning environments
ILE needs to be designed to support teaching and learning over the Internet
and on mobile devices. Furthermore, we can point out that it is possible to
categorize mobile learning environments based on their ability to promote a strong
interaction among students and teachers, so as to improve motivation and increase
the flexibility of the learning process (Barbosa, 2013). In our research, we see an
ILE as a mobile learning environment.
Raiyn (2014) writes that “the digital world gives teachers new ideas, strong
content, plentiful pedagogy and a connection to virtual schools in real-time”.
Teachers feel inspired by new types of e-learning environments, given that these
environments have the potential of enabling students to become strong thinkers
and creative problem solvers.
The aforementioned studies see each educational tool as an individual
means that needs to be used for interactive teaching and learning. However, our
approach sees these tools as (integrated) content served by a unified system, the
so-called Hybrid e-TextBook, focusing on addressing the needs of students who
are functioning in smart classrooms.
2.2 Digital Hybrid Texts as multifunctional and diverse learning content
containers
Among different types of learning objects, books have always been an important
medium. The use of DHTs, in comparison with traditional books, enables teachers
to more effectively control the learning process of students, having the potential to
fully change their teaching approaches (McFall, Dershem, & Davis, 2006). In what
follows, we describe a number of book-related definitions and functionalities, with
the aim of clarifying the term “Digital Hybrid Texts”.
E-book: The definition of an e-book, as discussed by (Vassiliou & Rowley,
2008), contains both a static and a dynamic component: whereas the static
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component states that “an e-book is a digital object with textual and/or other
types of content”, the dynamic component expresses that “an e- book can have
technology-dependent features that make it more interactive and dynamic than its
paper counterpart”.
Given the aforementioned definition, it is interesting to point out that iBook
Author is a digital format that can be used for publishing e-books. This digital format
is bringing many benefits such as capabilities for rich media (audio and video) and
interactivity. As such, iBook Author is a powerful format for both representing and
presenting an e-book and its content, making it possible to integrate multimedia
and interactivity features.
Digital Hybrid Texts are designed to promote various types of interactions that
(1) allow the student to work according to his or her needs and level, regardless of
time and location and (2) integrate content from already existing TextBooks and
workbooks, while providing a multimedia learning environment (that is, a learning
environment equipped with video clips and/or virtual reality) (Jung, 2009).
2.3 Digital Hybrid Texts
We assume that a DHTs can either take the form of an e-TextBook that
facilitates interaction with the physical and/or digital learning content, or that it
can take the form of a paper TextBook that has been enriched with digital content.
In this context, we would like to point out that a DHTs can also be seen as an
interactive content container that serves both physical and digital learning objects
(e.g. books, videos and slides), for instance, through leveraging the Internet of
Things paradigm.
Taking into account the aforementioned definitions, studies on technologies
for creating e-TextBooks and present-day and future use cases, we can conclude
that both an e-TextBook and a DHTs should be able to act as a multifunctional and
heterogeneous container for learning content.
The digital hybrid text (DHT) looks to combine the affordances of the multi-
media enriched eBook with personalized material from the individual user, so that
the “textbook” designed by the expert and the “field notes” gathered by the “novice”
(or student) combine over time to produce a bespoke text for the individual.
3. Digital Hybrid Texts
Our research focuses on exploring the concept of a DHTs. A DHTs is an eBook
that facilitates interaction between the physical and the digital world, and where the
interaction is enabled through the use of an extensible data model that is ontology
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based. In this section, we first analyze the feasibility of DHTs to act as an ILE, with
a focus on addressing the needs of students. Next, we describe a prototype DHTs
that uses our data model to facilitate interaction with smart learning environment.
3.1 Creating DHTs
This section is based on the theory from the interactive digital book development
project between Hull University and our University.
Purpose
The first question we should ask is: What is the purpose of this DHTs?. The
core questions we should explore in considering the purpose is: What kind of
pedagogy is driving the construction of the book?
Transmissive: The book’s purpose is to transmit content from the expert to the
novice: This is probably the most common use of books as the content provided is
the “wisdom of the teacher” which they consider is important or vital to the student.
When developing content of this kind we need to consider what are the available
t echnologies that will allow us to do this better; i.e. in the most pedagogically
effective manner. This means we need to think about both how we will do this
(text, image, video, graphic, animation etc...) but also the context in which this will
be used (individual, pair, group, seminar, tutorial, classroom, lecture etc...)
Constructive: The book’s purpose is to explore a range of content or ideas: In this
scenario the books purpose is to get the student to reflect on the learning materials and to
offer their own option or ideas. So, we want to create spaces in the book for the student
to contribute or for the student to communicate with their teacher.
Activity Led: The book’s purpose is to get the user to undertake a series of
tasks: Now we need to design the learning task and to consider what tools (within
the book or in a different learning space: if this is possible). This might be to watch
a video and then undertake an activity or to create an artefact of their own (video,
audio, text etc ...) and then share this. It might be to undertake a test or a quiz.
Data Collection: The book’s purpose is to get data from the user: This might
be to undertake a test or a quiz as either formative or summative assessment. It
might also be undertaking a survey or a questionnaire but you might also want to
build in tools to get the shared data for an investigation or to get responses to an
opinion question. This data could be for the teacher to use as part of the learning
planning or part of a shared data set that the students are going to use.
Collaborative: The book’s purpose is to get groups of people working together:
You should see your eBook as existing in both the physical space of the user’s
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technology (tablet, laptop, desktop) but also the virtual space of the cloud. This
means that you might want to build in the opportunity for students to collaborate
in virtual space via a chat room or a notice board or a meetings’ room. Again you
might want to use a range of software to do this.
Content
At the heart of the DHTs will be the kinds of content that would be added to
book. We will think about this in three stages:
Static content: This includes text, images, graphics the kinds of things that you
would find in a “traditional” book
Multimedia-media content: This includes video, animations, audio, presentations
Dyn amic Content / widgets: This includes a whole range of small
“programmes” that will run inside the book and will do a range of functions.
When we think about the content we need to consider:
Do I already have the content or am I going to need to create the content anew?
If there is a need to create new content then who is going to create this? What
skills (practice, academic and technical will be needed to do this?
What permissions will I need to use these content? (Copyright / Intellectual
Property / Ethical)?
Will all the assets be part of the book? Or will some sit in the cloud?
Will the book be “stand-alone” or will it need to be internet connected (always
/ sometimes?)
Design
There are some core design principles when constructing an eBook:
Concentrate but do not overwhelm;
The structure of the book should reflect the purpose of the book this could be:
Linear: each chapter follows the previous chapter
Decoration should be consistent and minimal - but the book should have a
design ‘theme’ or ‘focus’;
Each section should follow the rubric: Title - Key Idea - Paragraph Body
You do not need to be constrained by ‘print ideas’ so pages can contain a
single idea, image or activity;
Consider the rule of thirds and the use of white space
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Assembly
iBooks Author is Apple’s proprietary software for the construction of eBooks.
It is free for all desktop or laptop Apple’s machines. A simple to use interface means
making iBooks is a very smooth process. The final produce can be outputted as an
ibooks file (which can only be viewed on a Mac desktop or an iPad). It is very easy
to create m-books (see the model) in iBooks Author and there are a limited number
of widgets built into the software. However the addition of other widgets is very
straightforward using Widgets from Weebly or BookWidgets.
3.2. Prototype Digital Hybrid Texts
Facilitating interaction between the digital world and the physical world
requires seamless collaboration between different learning components and
devices in smart learning environments. To create prototype DHTs we relied on
a History textbook used by students for the traditional instruction of grade 10
students in Vietnam. We designed and developed corresponding DHTs, taking on
the role of a designer of DHTs that need to serve as an ILE. In that regard, we
followed an iterative approach, improving the functionality of the DHTs based
on the feedback of our experts (i.e. the teachers) in a stepwise fashion. Note that
our research primarily focuses on addressing the needs of students. However, we
would like to encourage future studies to investigate the impact of students acting
as co-designers of DHTs.
The first DHTs is used for teaching about concepts related to the cultural
heritage of the Nguyen Dynasty in Vietnam. In this ebook content we combine
knowledge in traditional textbooks with external sources of knowledge. Many
open learning resources are integrated into the DHT content. Figure 1 and 2 shows
a number of screenshots of the DHTs designed.
As can be seen in figure 1 students can open and read the annotated DHT
through the usage of an e-book reader (ibook). One of the pages of the ebook we
use is videos, timeline and slideshows to replace the text channel. A collection
of images with about 70 images of imperial architecture in Hue that we bring to
students to interact with real images.
In figure 2 once the pages shown have been read, the color of the lights in
the ebook will turn to their relevant color (e.g. blue). The remaining pages are the
section we designed for the test-review section As. The students have finished they
can use the tests not only multiple choice form but also the essay to re-examine the
knowledge. One of the advantages of these tests is that students are able to know
and discuss the results immediately after doing the work with other students.
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Figure 1: Some content pages of the e-book
Figure 2 Some content pages of the e-book
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4. Evaluation
In this section, we evaluate a prototype DHTs with the aim of research is
how the DHTs are used as ILEs and how the proposed concept of a DHTs meet
the needs of students, focusing on cognitive and motivational aspects of learning
outcomes.
We are focusing on (1) Are you interested in the e-book on the Heritage of
Vietnam?; (2) Appearance and user friendliness; (3) What can you do with this
e-book?; (4) What would you most like to see changed in the next version of this
e-book?
The study was conducted with sample of 46 high school students at grade 10
which our university has cooperation. The questionnaire was administered by the
lecturer to the student within a class period of fifteen minutes and was filled out
anonymously. And then was collected online by google questionnaire software.
The level of consent for the interest of the students when using the e-book.
In order to examine the interested level, we asked the objectives whether they are
interested in doing lesson with the e-book or not.
The majority of students agreed that they are keen on using the e-book not only
in the classroom but also outside the classroom (80,6%). There is a little portion of
students no interest in using e-book (2,8%). This result is reasonable.
We also asked the teachers to rate each functionality in terms of its helpfulness
for individual or collaborative learning. In that regard, all teachers agreed that each
functionality is useful for collaborative learning. Some of these functionalities, like
“Text”, can be used for individual learning moments as well.
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We asked the students whether they were potentially interested in other functionalities.
As shown in the table below, 91% of students think they can use this e-book for research,
80% said they could use the links in the e-book to search for information related to the
subject. cultural property of the Nguyen. The importance of this e-book is different from
traditional books as it is highly interactive. As many as 77% of students think they can
interact with this e-book. The importance of this e-book is different from traditional
books as it is highly interactive. As many as 77% of students think they can interact with
this e-book. For example, they can zoom in, zoom out, highlight the sections that have
been read, and direct links to external e-books.
We conducted interviews with students after they used e-books. The question
is “What would you most like to see changed in the next version of this eBook?”.
We get the answers focused on the following key points: They think that in the
photos that can do as a tour, the reader will be going from the entrance to the
rooms, the palace (3D) instead of looking ordinary photos. The presentation may
be more diverse. If the e-book can layout and provide knowledge more vividly
then good. In the e-book there are videos about the Nguyen Dynasty. To increase
the actual interaction, the video should be converted to a dropdown. Students can
click on each item to reveal the position of the king, return to the main page to press
another king. If video or 360° photos increase the vibrancy of the ebook. Make
less text and summarize the content by thinking diagram or image. Photos, videos
should have legacy names that will make it easier for viewers to follow.
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5. Conclusions and future work
In this paper, we reviewed ILEs and DHTs, as well as the way (standardized)
digital publishing can be used to represent enriched DHTs, with the goal to improve
interoperability, discoverability and reusability. Furthermore, we contributed to a
better understanding of the coverage of students needs by DHTs functionalities, and
where the latter have to serve as ILEs. In that regard, we presented and discussed
between the aforementioned needs and functionalities. In addition, we explored
and implemented the concept of a so-called DHTs, bridging the gap between the
digital and the physical world. Our evaluation demonstrates that a DHTs makes for
a comprehensive and unified ILE. Furthermore, our user evaluation demonstrates
that the usage of a DHTs in a smart classroom is able to increase student motivation
and cognitive learning in comparison with the usage of a static paper or digital book.
We can identify a number of directions for future research and development. First,
it would be of interest to conduct a long-term user study regarding the impact of DHTs
on the cognitive and motivational aspects of learning outcomes (e.g. for the duration of
a school year), engaging a higher number of teachers and students (so as to allow for
more extensive statistical testing), dealing with different grades and possibly having
children involved as co-designers as well. Second, a need also exists for building user-
friendly authoring tools that make it possible to easily add metadata to DHTs, for reasons
of interlinking and discoverability. Third, it is necessary to investigate techniques that
facilitate the creation of adaptive DHTs with support for automatic content update
features. Finally, current capabilities of e-readers need to be improved, so as to have
better support for more advanced DHTs functionalities.
References
Activinspire. (n.d.). Retrieved November 2, 2015, from https://www.
prometheanworld.com/products/software-solutions/ activinspire
Barbosa, E. (2013). A requirements catalog for mobile learning environments. In
Proceedings of the 28th annual ACM symposium on applied computing (Vol. 55, pp.
1266–1271).
Lau, J. (2008). Students’ experience of using electronic textbooks in different
levels of education. Scroll, 1, 1–7. Retrieved from
index.php/fdt/article/view/4907/1768
McFall, R., Dershem, H., & Davis, D. (2006). Experiences using a collaborative
electronic textbook: Bringing the “guide on the side” home with you. ACM SIGCSE
Bulletin, 38(1), 339–343. doi:10.1145/1124706.1121448
Ontology. (2015). Hybrid-book ontology. Retrieved from https://github.com/
InteractiveLE/HybridBook/blob/master/ DataSet
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THIẾT KẾ VÀ SỬ DỤNG SÁCH KỸ THUẬT SỐ
ĐỂ PHÁT TRIỂN MÔI TRƯỜNG HỌC TẬP TƯƠNG TÁC –
VẬN DỤNG TRONG MÔN LỊCH SỬ
TS. Đoàn Nguyệt Linh1
Tóm tắt: Một sách kỹ thuật số tương tác (DHT) có thể phục vụ như một môi
trường học tập tương tác (ILE), tạo điều kiện cho quy trình dạy và học hiệu
quả hơn. Trong bài báo này, chúng tôi đề xuất một sách kỹ thuật số tương
tác, cho phép tương tác giữa kỹ thuật số và thế giới vật lý. Về vấn đề đó,
trước tiên chúng tôi đã điều tra khoảng cách giữa sự mong đợi của học sinh
đối với các chức năng của sách kỹ thuật số tương tác, sau đó hình thành môi
trường học tập tương tác dựa trên sách điện tử. Tiếp theo, chúng tôi thiết kế
và phát triển các sách kỹ thuật số tương tác dựa trên ibook Author để có thể
kết nối nội dung học tập của học sinh với các thiết bị thông minh trong lớp
học. Dựa trên thử nghiệm sách kỹ thuật số tương tác của chúng tôi, có thể
lập luận rằng một sách kỹ thuật số tương tác giàu có về mặt ngữ nghĩa có thể
tạo nên môi trường học tập tương tác toàn diện, cung cấp các công cụ cần
thiết cho các giáo viên trong lớp học thông minh.
Từ khoá: sách kỹ thuật số tương tác, môi trường học tập tương tác, trường
học thông minh.
1. Trường Đại học Giáo dục;
Email: nguyetlinhvnu@gmail.com.
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